Archive for March, 2011

Working on the environment

Tuesday, March 29th, 2011

Here's a small update. Rendered with prman using my shaders and tools from within Houdini. I painted all the textures using Mari. The environment map used on this scene is a ptex env map. It's used in both the occlusion and reflection calculations. Everything is still being rendered out as a single pass at this point, with all blending, etc. being calculated in the shader.

I'm testing some different environment lighting, and textures for the environment. Right now I'm pretty happy with the desert environment.

train render